Press release

Open-Source Game Engine Cocos Creator Brings Three Dimensional Game Creation To Mult-Platform Game Developers

(Xiamen, China – February 8, 2021) The most popular open-source game engine creator in the world is doing something for the first time in its 10-year history. Cocos is including their first all-in-one 3D engine and editor to the world with its release of Cocos Creator 3.0.

Cocos Creator is the next generation of the Cocos game engine, initially starting from the company's first game engine, the highly acclaimed Cocos2d-x. Following the company's values to build completely free, open-source software, Cocos Creator is an open-source and customizable 2D/3D game engine with a free editor that helps developers build their game with node-component structure using TypeScript.

Apart from publishing games to the traditional platforms like iOS, Android, Windows, and Mac OS X, Cocos Creator also allows game developers to build their games and apps for over 20+ different platforms, including HTML5, TikTok, WeChat, and many instant gaming platforms from major phone companies, including OnePlus, Xiaomi, Huawei, and Samsung!

Game companies have already used Cocos Creator to build amazing games, including Ubisoft, FunPlus, Square Enix, and Tencent. Cocos is pleased to share this update with millions of game and app developers all over the world and have them experience the opportunity to build in 3D with our newest update.

Developers can download this update now at our website for free using the Cocos Dashboard at our website:

Some key features of the game creation tool are:

  • Assets system with enhanced support for big projects and massive assets

  • Game content creation tool including hierarchy management, asset management, scene editor, animation editor, build panel, asset pickup, nodes and assets filter, and more

  • Built-in light map baking tool

  • Powerful editor extension system, totally modularized, pure message-driven

  • Merged 2D and 3D render pipeline that ensures both flexibility and performance

  • 3D assets support for glTF2.0 and FBX, from both open-source and commercial asset builders

  • Physically based light, camera and material for full PBR rendering

  • Seamless modern graphics API (Vulkan & Metal) support with automatic fallback to OpenGL ES3

  • Full featured 3d particle system for complex visual effects

  • 3D physics module with multiple physics backend engine including lightweight cannon.js and WebAssembly version bullet physics

  • Cross platform publish, including Mac, Windows, iOS, Android, HTML5 and instant gaming platforms

  • Support for new Apple devices with M1 CPUs

  • NPM module support

Images and videos of Cocos Creator, its logo, and Cocos logo are provided in our Google Drive:

For a game developer review of our preview release of Cocos Creator, Cocos Creator 3.0 Tech Preview, check this YouTube review at

About Cocos

Since the launch of Cocos2d-x in 2010, Cocos has continued to invest heavily in game engine development and gaming technology. This has included tools such as Cocos Creator, Cocos Play, SDXBOX and Cocos Analytics. By the end of 2018, Cocos has over 1.3 million active game developers worldwide, covering 1.1 billion game devices. Cocos is the leader in China's mobile game development, being the top game engine used in the country and the second most used in the world. Visit us at

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Luke Stapley Marketing Director